For schools & organisations

Programmes designed around your curriculum.

Coding, robotics, applied AI and maker education — delivered as an Applied Learning Programme, Interdisciplinary Project Work, CCA, camp or workshop, by instructors trained in both pedagogy and the technology.
A student writing code on a tablet during a Code Gakko programme
How we deliver

One approach, several formats.

Programmes are not one size fits all. We work with each school to shape scope, duration and theme — and are happy to discuss integration with other academic subjects.

Applied Learning Programme (ALP)

A whole-cohort programme built around a real-world theme, mapped to your school’s Applied Learning Programme focus and delivered across multiple sessions.

Interdisciplinary Project Work (IPW)

STEM woven into an existing Interdisciplinary Project Work structure — students apply science, technology, maths and design to one authentic challenge.

Robotics Programmes

A progressive robotics curriculum from Primary through Junior College — recreational CCA through to national and international competition preparation.

Maker CCA & Enrichment

Weekly or termly sessions building sustained skills, from recreational making through to competition preparation.

Camps & Workshops

Short-format holiday camps, one-off workshops and hackathons — useful for trialling a theme before committing to a full programme.

Digital Literacy & AI

ICT baseline skills, digital productivity and applied AI tools — from touch typing and office suites through to Gemini, ChatGPT and Teachable Machine.

How we teach

Every programme runs on Design Thinking.

Students work through authentic challenges, mirroring the process used by engineers, designers and innovators. Beyond technical knowledge, programmes cultivate computational thinking, algorithmic reasoning, creativity, communication and teamwork.

  1. 01EmpathiseWho are you designing for?
  2. 02DefineWhat's the real problem?
  3. 03IdeateHow might you solve it?
  4. 04PrototypeBuild and test your idea.
  5. 05TestWhat worked? What's next?
1Empathise2Define3Ideate4Prototype5TestIteratethen go again

Themes we explore

TransportationHealthcareSustainabilityMaterial SciencesGame DevelopmentDesign

Curriculum alignment

  • MOE Curriculum
  • Cambridge Primary
  • International Primary Curriculum (IPC)
  • Common Sense Education
What we teach

Technologies across five disciplines.

Students start with block-based tools, where a program is something you can see and rearrange, then move into text-based languages, physical computing and applied AI. The tools change; the thinking carries across.

BlocksScratch, MakeCodeCodePython, App InventorBoardsmicro:bit, LEGO SPIKEBuildsWorking prototypes

Block-Based & Visual Coding

Scratch, Scratch Jr, MakeCode, PictoBlox, mBlock

Physical Computing & Robotics

micro:bit, LEGO Education (SPIKE, Mindstorms, EV3), VEX, mBot, Sphero, Strawbees

AI & Machine Learning

Teachable Machine, ChatGPT, Copilot, Gemini, Machine Learning for Kids

AR/VR & Game Design

CoSpaces/Delightex, Unity, Construct 3, MakeCode Arcade

App & Web Development

Thunkable, MIT App Inventor, React Native, Google Sites

Design, Data & Productivity

Canva, Adobe Creative Suite, Python, Google & Microsoft 365

A sample, not the full list — across 10 years of programmes we’ve taught 80+ tools and platforms in total.

Our robotics curriculum

From recreational CCA to international competition.

A progressive curriculum spanning Primary through Secondary School and Junior College, built around LEGO® Education SPIKE™ Prime and other platforms. Schools may select a single track or a blended pathway depending on students’ starting point and goals.

21

Primary School Robotics — two tracks

Foundational Track

Five progressive modules building strong foundations in construction, block-based programming, sensors and design thinking — culminating in a student-led capstone.

  1. 1Introduction to Robotics
  2. 2Robotics Programming Foundations
  3. 3STEM in Action
  4. 4Applied Robotics Projects
  5. 5Capstone Project & Showcase

Competitive Track

A four-term programme advancing students from core principles to competition-level strategy, precision programming and teamwork for national and international events.

  1. 1Competition-Ready Foundations
  2. 2Competition Challenge Preparation
  3. 3Competition Debrief & Strategy
  4. 4Applied Robotics Projects

Secondary School & Junior College — three pathways

Foundational (Recreational)

Builds core robotics and programming skills for students with little to no prior experience.

Intermediate

Deepens mechanical design, sensor fusion and algorithmic thinking, with light exposure to mini-competitions.

Advanced (Competitive)

Prepares experienced students for national and international competitions: precision control, strategy, competition-specific design.

Supported platforms · selected

  • LEGO® Education SPIKE™ Prime
  • LEGO® MINDSTORMS® EV3
  • VEX IQ
  • mBot

Competitions supported · selected

  • National Robotics Competition (NRC)
  • First LEGO League (FLL)
  • RoboCup Singapore
  • MakeX Robotics Competition
  • IDE Series

Platforms and competitions shown are a selection, not the full list — we work with other kits and events on request.

Detailed session-by-session outlines, sample materials and requirements are available on request, tailored to your school’s schedule.

info@codegakko.com
Tracking progress

Assessment and reporting, built in.

Our in-house Quiz Platform supports CCAs and enrichment programmes with lightweight, engaging assessment. It complements our Wrap-Up Reports, giving schools both a snapshot of learning outcomes during the programme and a full summary at its conclusion.

Digital assessment

Quiz Platform

  • Individual student loginsResults and progress tracked automatically across the programme.
  • Leaderboards & gamificationBadges and rank-change indicators to keep students engaged.
  • Teacher & school reportsViewable via a secure link, no login required, exportable as PDF.
  • Flexible programme typesCohort-based (a whole Applied Learning Programme with multiple classes) or CCA-based.
End-of-programme

Wrap-Up Reports

  • Executive SummaryProgramme achievements, timeline, and objectives mapped to evidence.
  • Student FeedbackSurvey charts, word clouds and highlighted quotes.
  • Instructor's InsightsEvaluation, student behaviour analysis and lesson progress data.
  • Behind-the-Scenes & What's NextProgramme photos, plus curated programmes for consideration.

Typically shared as part of the programme close-out, alongside programme certificates (available on request).

Who delivers it

Instructors trained in pedagogy, not just the technology.

All programmes are delivered by qualified instructors who undergo structured pedagogical and technical training, and are familiar with relevant learning objectives across the MOE curriculum, Cambridge Primary, IPC and Common Sense Education, where applicable.

Curriculum is continually refined through collaboration with educators, Institutes of Higher Learning and industry partners.

Code Gakko instructors during a training session
Conducting training for new instructors at Yale-NUS College.

Interested in teaching with us?

Instructor applications are handled on our platform — create an account to get started.

Teach with us →

Tell us what your school needs.

Share your year group, timeline and focus — we’ll come back with a tailored proposal, sample materials and pricing.

Request a proposal