Ages 9–14

Code Gakko MakersMaker education, beyond the classroom.

Code Gakko Makers is our home-based maker programme, built on the same Design Thinking and Maker Education philosophy as our school programmes. Every student begins with the BBC micro:bit before progressing to more advanced tools.
Foundations · micro:bit
Foundations · micro:bit
Self-watering plant
Self-watering plant
Water quality monitor
Water quality monitor
Smart bus stop
Smart bus stop
Every build follows the same four-part structure

Learn. Build. Reflect. Share.

01

Learn

Guided lesson path: slides, video walkthroughs, code and handouts.

02

Build

Hands-on with real tools, following the Design Thinking process.

03

Reflect

Structured prompts on what was made, and why.

04

Share

Every build saves to a portable, publishable portfolio.

A progressive learning journey

The scaffolding lifts as confidence grows.

Every student starts with the same guided project. From there the programme moves from step-by-step instructions towards open-ended prompts, and finally to fully independent making.

First builds

Guided builds

Step-by-step lessons with video walkthroughs and handouts. Students focus on understanding how the build works and why.

Building confidence

How Might We…

Students are given a real-world challenge framed as a “How Might We” question. They define the problem, design their own approach, and build a prototype.

Open making

Your own prototype

Students pitch their own idea, plan the build, and execute it. The portfolio entry is entirely original — a real artefact of independent thinking.

Real-world learning journeys

Every build weaves multiple subjects together.

City in Nature

Biodiversity, urban greenery, ecosystems, parks, wildlife.

Sustainable Living

Water, waste, recycling, food, household energy.

Energy Reset

Solar, energy efficiency, smart grids, low-carbon power.

Green Economy

Sustainable business, products, supply chains, green jobs.

Resilient Future

Climate adaptation: flood, heat, water security.

Health & Ageing Well

Eldercare, accessibility, active ageing, mental wellness.

Foundations

Across every build

Pedagogy and meta-skills — design thinking, glossaries, parent-coaching guides — that apply regardless of theme. So your child gets the same framework on every project, and you get the same support.

STEAM in practice

Every build weaves multiple subjects together.

Not in separate lessons — in the same project, at the same time.

Science

Form a hypothesis, run your build, observe what happens. Cause and effect made physical and testable.

Technology & Engineering

Design systems that work. Iterate when they don't. Every prototype is an engineering decision.

Maths

Read real data from sensors. Plot trends. Understand what numbers actually mean in the real world.

Language & Communication

Every build ends with a written reflection: what did I make, why, and what would I change?

Art and design are embedded in every prototype.
Form, usability and presentation all matter — not just whether the code runs.

What your child gains

Skills. Artefacts. Proof.

The outcomes that build up across every project — skills, evidence, and something real to show. Aligned with MOE’s 21st Century Competencies framework.

Think

Skills that transfer

Critical, adaptive and inventive thinking. Design thinking. Computational thinking. The ability to frame a real problem and work toward a solution — skills that apply well beyond any single tool or subject.

Build

Something real to show

A working prototype per build. A full portfolio entry with code, photos and written reflections. Evidence of actual making and thinking — not just participation.

Solve

Proof they can share

A shareable portfolio URL and a verified PDF with a unique ID your child keeps. Something real to bring to schools, Direct School Admission panels, competitions — or just to show the family.

What comes with every build

Families are supported, not left to it.

The programme is self-directed, but never unsupported. Parents don’t need to know how to code.

Real-world learning journeys

Each theme comes with places to visit and things to observe offline, so the build connects to somewhere the student has actually stood.

Parent guides

A facilitator guide, discussion prompts, common pitfalls, a plain-English glossary and a “Helping Without Doing” primer for every build.

Instructor support hours

Scheduled sessions with a Code Gakko instructor when a build genuinely gets stuck — not a chatbot.

Community showcase

Finished builds can be shared with other makers, so students see the range of answers to the same brief.

For schools

Makers works for student groups too.

Teachers can bulk-add students and manage lessons on the platform, with school billing handled via Vendors@Gov. Schools running an ALP, IPW, CCA or makerspace programme are welcome to get in touch to discuss how Makers could fit alongside your existing programmes.

For families

Makers is offered directly to families on a subscription basis, with an optional hardware kit. Full curriculum details, sample lesson materials and pricing live on the Makers site.

makers.codegakko.com →